StarCraft II  |  StarCraft Encyklopedie  |  Diablo III

StarCraftCZ.com

StarCraftCZ.com banner
Aktuálně ze světa SC:  Soutěž o knížku StarCraft II: Flashpoint (číst)

Exclusive Karune's answers for StarCraftCZ.com

Our fansite had an oportunity to ask Karune some questions. We have selected 20 questions from our Ask Karune thread and Karune has answered 8 of them. Here are his reactions:

 

1) How many units can Nydus Worm and Phase Prism transport (does it depend on the number of units or population)? Is it possible to load Zerg defensive buildings to Nydus Worm? That means loading Sunken Colony to Nydus Worm, burrowing and getting into enemy Zerg base, unloading and taking roots in enemy creep.

 

The Nydus will be able to transport as many as can be selectable (which is currently 255). Phase Prisms will be able to transport the same amount of units as the transport from the original StarCraft. Zerg defensive buildings will not be able to be transported in a Nydus Worm.


2) Does the terrain in the game affect damage dealt by shooting units? E.g. shooting down the cliff, hiding behind the trees...

 

Terrain will not affect damage, but will affect line of sight. Without LOS (line of sight), you will not be able to fire back at enemy units with LOS on your units.


3) Can Baneling explode on command? (for the best using damage radius, for killing cloaked units) Does a killed Baneling explode? Can it be actived like a mine? (it'll automatically explode when enemy unit gets closer) How can (immobile) Baneling hurt air units while they're lifted up by Nullifier's Anti-Gravity ability?

 

Banelings will not be able to explode on command. They will only explode on contact with an enemy unit or by a unit killing it. If Banelings are lifted up by Anti-Gravity and an air unit kills the Baneling, it will do damage to air units- which will be highly effectively against light units such as Mutalisks.


4) How complicated will it be to destroy Nydus Worm while moving?

 

In the current build, Nydus Worms are able to be seen while traversing the terrain. You do not need a detector to be able to see it traveling.


5) Is there some method in SC2, how Protoss can replenish their HP or shields or will they have to wait? Will Shield Battery replenish shields for buildings?

 

The Protoss will not be able to replenish their hit points unless they have allied Medivac Dropships healing them.


6) Does the Drop-pod's falling hurt units/buildings in place of falling?

 

The Drop Pods ability has been removed from the Ghost in multiplayer.


7) Are Reapers, while flying, considered ground or air unit?

 

Reapers are still considered ground units when they are jumping up and down from cliffs.


8) How does the final mosaic of I <3 SC contest look like? When will we able to see it, how many pictures is it in sum? What are its proportions?

 

This will be out very soon. Keep checking the I <3 SC page for updates.

 

UPDATE:

Karune has posted some follow-ups in Battle.net thread about Nydus Worm:

 

Something worth clarifying in these answers is that if a Nydus Worm is destroyed, the units that are loaded inside will not be destroyed. Think of each Nydus Worm as an opening in a system of tunnels created by the Nydus Worm. If you lose all openings to this tunnel system, you will then lose all units in that tunnel system. With multiple Nydus Worms, this opens up a lot of deadly strategies for Zerg, to virtually be in many different places very quickly.

Some players may open up multiple Nydus Worm holes in an enemy base in order to ensure they can get as many units out as fast as possible (since the Nydus Worms themselves have very little hitpoints). Other players may opt to open up a Nydus Worm on opposite sides of an opponent's base or between his main base and his expansion, to jump his army back and forth between the two openings with little transition time.

 

When a nydus worm surfaces, and after releasing its troops, does it become a back and forth instant transport system similar to the nydus cannal in SC1? Or in other words, is it a 2 way road?

 

It is a 2 way transport, allowing units to both move in and out.

 

After being deployed and releasing troops, is the nydus fixed forever in its spot, or can it move again?

 

The Nydus Worm can repack up and move again. To change the Nydus Worm from its stationary mode to mobile mode, there will be a delay, which will be subject to balance.

 

Is Nydus Warren first entrance to tunnels?
Or are 2 Nydus Worms needed (each one as entrance and exit)?

 

Yes, the Nydus Warren acts as an entrance as well. Though it does not always have to be the 'first' entrance. You can send your units into a Nydus Worm entrance and then exit from any other Nydus Worm or the Nydus Warren.

For those who don't know, the Nydus Warren is the prerequisite building to build Nydus Worms.

 

Copyright © 2007-2019 Jata & Jetro | Administrace
Legacy of the Void, Heart of the Swarm, Wings of Liberty, StarCraft: Ghost are trademarks, and Battle.net, StarCraft, Brood War and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners.